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Revision as of 14:07, 1 January 2020
This article is a stub. You can help From the Depths Wiki by expanding it. |
There are many components in the game. Each component or block belongs to a category.
Categories
Blocks
The core building blocks, beams, slopes and corners.
The "full set" of shapes includes the basic block, 2m, 3m, and 4m beams, 1-4m slopes, diagonal 4m slope, 1-4m left and right square and triangle corners, 1-4m inverted triangle corners, 1-4m wedges, 1-4m poles, and 1-4m front and back wedge slopes.
Image | Block | Health | Armour | Weight | Cost | Shapes | Notes |
---|---|---|---|---|---|---|---|
Wood | 180 | 3 | 10 | 1 | Full set, and aesthetic versions of the normal block | Paper on its own, but useful when backed by tougher materials, or as spallliner | |
Stone | 300 | 7 | 40 | 3 | Block, 4m beam | ||
Metal | 350 | 15 | 40 | 5 | Full set | ||
Light-Weight Alloy | 260 | 13 | 5 | 5 | Full set | Lightest of all structural blocks | |
Glass | 60 | 1 | 10 | 1 | Full set, window block aesthetic variant | Visual detectors can see through glass. | |
Lead | 300 | 4 | 200 | 3 | Block, 4m beam | ||
Heavy Armour | 1000 | 40 | 200 | 25 | Full set | Takes EMP damage. | |
Surge Protector | 250 | 5 | 10 | 20 | Block | Absorbs EMP damage at 90% resistance. | |
Rubber | 100 | 3 | 20 | 3 | Block | Does not deal or receive collision damage. | |
Light block | 50 | 3 | 1 | 20 | Block | Does not collide with other blocks. Cannot be hit by projectiles. Explodes when destroyed. | |
ERA Armour | 100 | 3 | 40 | 5 | Block, 1m slope | Detonates when below half health or touched by a HEAT stream. Stops HEAT streams, destroys non-CRAM projectiles in front of it and nearby it[citation needed], and reduces explosion damage and radius to 20%. |
Water
Components specific to ships and submarines.
Image | Block | Health | Armor | Weight (t) | Material | Additional Stats | Notes |
---|---|---|---|---|---|---|---|
Propeller | 300 | 10 | 0.3 | 30 | Force: 150
Power use: 5 |
Needs 8 blocks of clear space in front of it to function at full efficiency. Provides force when in water. | |
Huge Propeller | 2700 | 10 | 2.7 | 270 | Force: 3000
Power use: 75 |
Needs 8 blocks of clear space in front of it to function at full efficiency. Provides force when in water. | |
Rudder | 85 | 1 | 0.15 | 10 | Force per mass: 1 | Needs 8 blocks of clear space in front of it to function at full efficiency. Provides turning force when in water. Amount of force increases with vehicle mass. | |
Air Pump | 85 | 4 | 0.1 | 10 | Buoyancy per volume: 3 | Pumps water from an enclosed or non-flooded space and provides buoyancy. Amount of buoyancy provided is adjustable. | |
Paddle | 75 | 3 | 0.01 | 3 | Force per velocity: 2.5 | Provides force when moving through water. | |
Hydrofoil | 85 | 1 | 0.05 | 3 | Force per velocity: 10 | Provides force proportional to the speed and angle at which is is moving through water. | |
Sail Main Block/Sail Main Block(Square Rig) | 85 | 1 | 0.05 | 15 | Main block of a sail. Sails create force based on both the strength and direction of the wind and the size of the sail. Normal block creates a rounded/triangular sail. Square rig creates a square sail. | ||
Sail Attachment | 85 | 1 | 0.05 | 1 | Attaches to the main block to expand the sail. | ||
Sail Winch | 85 | 1 | 0.05 | 1.5 | Attaches to the end of the sail to allow the adjustment of sail size using a controller. | ||
Weather Vane | 25 | 1 | 0.01 | 1 | Points in the direction of the wind. |
Air
Components specific to planes, hot air balloons and space ships.
Control
All of the components required to control your vehicles, spin blocks and sky fortresses as well as other components such as chairs and fire control computers.
Resource
Resource gathering, processing and storage components.
Engines
Engine components as well as electric engines and generators.
Misc
Various things that allow for repairing, spawning and re-spawning amongst other things.
Simple Weapons
A variety of one-component weapons.
Missiles
Everything you need to make missiles, torpedoes, mines and depths charges.
Decorations
Doors, stairs, lights, etc.
CRAM Cannons
Ballistic projectile weapons.
Advanced Cannons
Laser
Laser and anti-missile projection systems.
AI
AI components used to make autonomous vessels
Collections
Subobject
Subobjects are attached to spin blocks or turrets. Entire subobjects may be saved, and then later loaded in a single step.
Prefabs
Allows loading and saving of large chunks of a vehicle.