Block
Blocks are the simplest components and are used to frame and armour a vessel.
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Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Stats of block-types outdated, and there are now more shapes"
Contents
Structural[edit | edit source]
Structural Block Types[edit | edit source]
Statistics are given per m3. For convenience, we will assume that metric units are used throughout. Water then has a density of 0.375 t per m3, 37.5% of its real-world density.
Block | Health | Armour | Weight | Material | RP | Notes |
---|---|---|---|---|---|---|
Wood | 180 | 8 | 10 | 1 | 10 | |
Reinforced Decking | 225 | 24 | 25 | 3 | 42.5 | |
Stone | 250 | 16 | 40 | 2 | 30 | |
Metal | 350 | 40 | 40 | 5 | 65 | |
Light-weight Alloy | 300 | 35 | 5 | 5 | 170 | |
Lead | 300 | 10 | 200 | 3 | 200 | |
Heavy Armour | 1250 | 60 | 200 | 25 | 400 | Takes EMP as damage. |
ERA | 100 | 3 | 40 | 5 | 0 | Repair cost is only 1/4th the normal cost. |
Shapes[edit | edit source]
Wood, Metal, and Light-Weight Alloy blocks come in different lengths and shapes besides the standard 1x1x1 basic block.
Effective volume[edit | edit source]
Each has an effective volume that scales health, weight, and cost.
If health scale differs from the rest, it is noted in parentheses.
Shape \ Length | 1 m | 2 m | 3 m | 4 m |
---|---|---|---|---|
Block/Beam | 1 | 2 (2.5) | 3 (4.11) | 4 (6) |
Down Slope | 0.5 | 1 | 1.5 | 2 |
Square Corner | 0.25 | 0.5 | 0.75 | 1 |
Slope Diagonal Cut | 2 | |||
Triangle Corner | 0.25 | 0.5 | 0.75 | 1 |
Inverted Triangle Corner | 0.75 | 1.5 | 2.25 | 3 |
Drag[edit | edit source]
Shape \ Length | 1m | 2m | 3m | 4m | Required open faces | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Forward | Up | Side | Forward | Up | Side | Forward | Up | Side | Forward | Up | Side | ||
Block/Beam | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | n/a |
Down Slope | 0.4 | 0.4 | 1 | 0.2 | 0.8 | 1 | 0.13 | 1 | 1 | 0.1 | 1 | 1 | forward, up |
Square Corner | 0.3 | 0.4 | 0.3 | 0.15 | 0.4 | 0.3 | 0.1 | 0.4 | 0.3 | 0.08 | 0.4 | 0.3 | up, side |
Triangle Corner | 0.3 | 0.3 | 0.3 | 0.15 | 0.3 | 0.3 | 0.1 | 0.3 | 0.3 | 0.08 | 0.3 | 0.3 | up, side |
Inverted Triangle Corner | 0.4 | 0.4 | 0.4 | 0.2 | 0.4 | 0.4 | 0.13 | 0.4 | 0.4 | 0.1 | 0.4 | 0.4 | up, side |
Slope Diagonal Cut | 1 | 0.4 | 0.4 | up, side |
ERA[edit | edit source]
Explosive Reactive Armour (like its sloped variant, which is not structural) detonates when below half health or touched by a HEAT stream, causing the following effects:
- If triggered by a HEAT stream, the stream ends immediately.
- All non-CRAM projectiles within 2.25 m are removed.
- All non-CRAM projectiles within 16 m and 30 degrees of the armour's facing are removed.
- ERA armour reduces all explosive damage and radius to 20% of original (Added 1.964)
Non-Structural[edit | edit source]
Block | Health | Armour | Weight (t) | Material | RP | Notes |
---|---|---|---|---|---|---|
Glass | 150 | 25 | 10 | 3 | 50 | Visual cameras can see through glass. |
Surge Protector | 350 | 5 | 10 | 30 | 210 | Absorbs EMP damage at 90% resistance. |
ERA Slope | 50 | 3 | 40 | 2.5 | 0 | Repair cost is only 1/4th the normal cost. Works like normal ERA (see above). |
Applique Panel | 125 | 50 | 5 | 2 | 0 | Has an airgap on the front and back of the armour plate. |
Rubber | 175 | 6 | 20 | 3 | 5 | Does not deal or receive collision damage. Low radar-, and sonar-return. |
Light Block | 50 | 3 | 1 | 20 | 3000 | Cannot be hit by projectiles, nor collide with blocks or the ground. |