Block
Blocks are the simplest components and are used to frame and armour a vessel.
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Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Stats of block-types outdated, and there are now more shapes"
Contents
Structural
Structural Block Types
Statistics are given per m3. For convenience, we will assume that metric units are used throughout. Water then has a density of 0.375 t per m3, 37.5% of its real-world density.
Block | Health | Armour | Weight | Material | RP | Notes |
---|---|---|---|---|---|---|
Wood | 180 | 3 | 10 | 1 | 10 | |
Reinforced Decking | 265 | 9 | 25 | 3 | 42.5 | |
Stone | 300 | 7 | 40 | 2 | 30 | |
Metal | 350 | 15 | 40 | 5 | 65 | |
Light-weight Alloy | 260 | 13 | 5 | 5 | 170 | |
Lead | 300 | 4 | 200 | 3 | 200 | |
Heavy Armour | 1000 | 40 | 200 | 25 | 400 | Takes EMP as damage even without the skills/perks. |
ERA | 100 | 3 | 40 | 5 | 0 | Repair cost is only 1/4th the normal cost. |
Shapes
Wood, Metal, and Light-Weight Alloy blocks come in different lengths and shapes besides the standard 1x1x1 basic block.
Effective volume
Each has an effective volume that scales health, weight, and cost.
If health scale differs from the rest, it is noted in parentheses.
Shape \ Length | 1 m | 2 m | 3 m | 4 m |
---|---|---|---|---|
Block/Beam | 1 | 2 (2.5) | 3 (4.11) | 4 (6) |
Down Slope | 0.5 | 1 | 1.5 | 2 |
Square Corner | 0.25 | 0.5 | 0.75 | 1 |
Slope Diagonal Cut | 2 | |||
Triangle Corner | 0.25 | 0.5 | 0.75 | 1 |
Inverted Triangle Corner | 0.75 | 1.5 | 2.25 | 3 |
Drag
Shape \ Length | 1m | 2m | 3m | 4m | Required open faces | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Forward | Up | Side | Forward | Up | Side | Forward | Up | Side | Forward | Up | Side | ||
Block/Beam | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | n/a |
Down Slope | 0.4 | 0.4 | 1 | 0.2 | 0.8 | 1 | 0.13 | 1 | 1 | 0.1 | 1 | 1 | forward, up |
Square Corner | 0.3 | 0.4 | 0.3 | 0.15 | 0.4 | 0.3 | 0.1 | 0.4 | 0.3 | 0.08 | 0.4 | 0.3 | up, side |
Triangle Corner | 0.3 | 0.3 | 0.3 | 0.15 | 0.3 | 0.3 | 0.1 | 0.3 | 0.3 | 0.08 | 0.3 | 0.3 | up, side |
Inverted Triangle Corner | 0.4 | 0.4 | 0.4 | 0.2 | 0.4 | 0.4 | 0.13 | 0.4 | 0.4 | 0.1 | 0.4 | 0.4 | up, side |
Slope Diagonal Cut | 1 | 0.4 | 0.4 | up, side |
ERA
Explosive Reactive Armour (like its sloped variant, which is not structural) detonates when below half health or touched by a HEAT stream, causing the following effects:
- If triggered by a HEAT stream, the stream ends immediately.
- All non-CRAM projectiles within 2.25 m are removed.
- All non-CRAM projectiles within 16 m and 30 degrees of the armour's facing are removed.
- ERA armour reduces all explosive damage and radius to 20% of original (Added 1.964)
Non-Structural
Block | Health | Armour | Weight (t) | Material | RP | Notes |
---|---|---|---|---|---|---|
Glass | 60 | 1 | 0.1 | 2 | 50 | Visual cameras can see through glass. |
Surge Protector | 250 | 5 | 0.1 | 25 | 210 | Absorbs EMP damage at 90% resistance. |
ERA Slope | 50 | 3 | 0.2 | 2.5 | 0 | Repair cost is only 1/4th the normal cost. Works like normal ERA (see above). |
Applique Panel | 450 | 3 | 0.1 | 4 | 0 | Has an airgap on the front and back of the armour plate. |
Rubber | 100 | 3 | 0.2 | 75 | 5 | Does not deal or receive collision damage. Low radar-, and sonar-return. |
Light Block | 50 | 3 | 0.01 | 20 | 3000 | Cannot be hit by projectiles, nor collide with blocks or the ground. |