Construct

This article was created to act as a central hub for all matters regarding the game's units (constructs/blueprints), including explaining the functions of the three primary unit categories (Vehicle, Fortress, Structures), and their various subsystems (Power, Propulsion, Weapons, Detection, AI, Defences, etc.), and listing secondary (Aether, Air, Ground, Sea, Submarine, etc.) and tertiary (repair, reconnaisance, attack, transportation, defence, etc.) unit classifications with explainations as to their use.

''The author has determined that they have failed in this effort. Reasons include:''


 * The author misjudged the relations between processes such as the construction of subsystems, construction of units, navigation of units around a world map, and combat.
 * Because of said misjudgements, the article was cluttered with only loosely-related subjects, a case of "jack of all trades, master of none" in terms of its informative qualities.

The author hereby requests that their article be deleted.