Character

Experience and level
Players start at level 0. To reach a level from the previous level requires 200 XP times the new level.

Experience is gained by destroying enemy RP. 50 destroyed RP gives 1 XP.

Items
Players have 2 item points plus 1 per level.


 * Pistol: Each bullet deals 60 kinetic damage at AP 2. Reloads in 2 seconds.
 * SMG: Each bullet deals 50 kinetic damage at AP 2. Fires ~10 times per second.
 * Blunderbuss: Fires 10 pellets at a time. Each pellet deals 30 kinetic damage at AP 1.5. Reloads in about 2 seconds.
 * Minigun: Each bullet deals 40 kinetic damage at AP 1. Has a spool up time. Fires ~40 times per second.
 * Grenade Launcher: Deals 200 explosive damage with a radius of 2m. Reloads in 2 seconds.

Buffs
Players have 2 stat points plus 1 per level.

Captain buffs
These affect the construct the player is currently on.


 * Gunnery: Multiplies accuracy by 0.997^level, ammo use by 0.998^level, and reload time by 0.9985^level. Currently the reload time bonus only affects Advanced Cannon loaders and feeders, missiles, and CRAM packing.
 * Sea Captain: Multiplies water drag by 0.998^level, propeller force by 1 + 0.01 * level, hydrofoil force by 1 + 0.02 * level, rudder force by 1 + 0.02 * level.
 * Sky Captain
 * Space Captain
 * Engineer
 * Mechanic: Multiplies personal and constructable repair time by 0.995^level.

Faction buffs
These affect the entire player faction.


 * Leadership: Multiplies radar range and out of play speed by up to 2.
 * Seismic Scanning: Multiplies gathering rate and efficiency by up to 2.5.
 * Gun Smiths: Multiplies cannon accuracy by 0.9985^level and velocity by up to 1.6. This does affect kinetic damage and AP for advanced cannons.
 * Scientists: Multiplies laser accuracy by 0.996^level and damage by up to 1.3.
 * Salvo Batteries: Multiplies missile reload time and ammo use by 0.9985^level.
 * Naval Engineering: Multiplies water drag by 0.999^level, propeller thrust by up to 1.5, and rudder power by up to 2.
 * Aviation Engineering: Multiplies wing lift by up to 2 and jet thrust by up to 1.5.
 * Astro Engineering: Multiplies ion thrust by up to 1.5.
 * Armour Smiths: Multiplies non-EMP damage taken by 0.995^level and increases EMP damage taken by the reciprocal.
 * Nanites: Multiplies repair time by 0.997^level and repair distance by 1 + 0.01 * level.
 * Faction Logistics: Multiplies supply radius by 1 + 0.05 * level.

Personal buffs
These affect the player avatar itself.


 * Storm Trooper: Multiplies minigun and grenade launcher damage and velocity by up to 6, reload time by 0.995^level, accuracy by 0.99^level.
 * Brawler: Multiplies avatar damage taken by 0.996^level and regeneration rate by up to 6.