Churl

Performance
As a sailing ship, the speed depends on the wind. It ranges from 8.5m/s (no wind) to about 12m/s. Each broadside consists of 17 CRAM Cannons, able to elevate up to 45°. Unlike most other easy Galleons, most of her armour is made of metal, providing superior protection.

If fighting her, consider using fliers (due to complete lack of anti-air weapons). Speed will help avoiding the CRAM shells she shoots.

Trivia
She seems to have replaced an older ship also named Churl.

Links
Forum-entry: https://forum.fromthedepthsgame.com/showthread.php?tid=13017