Sensor Scrambler ECM

The Sensor Scrambler ECM uses engine-power to increase the errors of enemy sensors within 5km.

Effect
A single Sensor Scrambler block may consume from 100 to 10000 engine-power to run.


 * strength at distance = 2000 * CurrentPower / (2000 + distance)   (i.e. 80/67/50/29% of the used power remains at 500/1000/2000/5000m range.)

The strength of several scramblers stacks, though the inaccuracy-increase has diminishing returns with strength:

Enemy detector affected in the area will have an accuracy penalty of:


 * Sensor accuracy = 1 - 0.75 *[ MIN(strength, 20000) / 20000) ]^0.25f   (i.e. 76% for 100 power, 57% for 1000, 24% for 10000.)

E.g. to get 100 strength or 76% accuracy at 500m you need 125 power (due to falloff with range). Adding a second sensor scrambler at 2km range, you need 1,800 power on the second scrambler to increase the total strength to 1000, and the accuracy to 57%.

Contrary to its description, it uses only engine-power, but does not use the AI's processing.

Engine power drain
The variable power consumption is an quick and easy way to increase power demand when stress testing engines on an engine raft.

History
{| class="wikitable mw-collapsible mw-collapsed" ! Game Version !! Description
 * 2.5.2.7 ||
 * : Signal jammer replaced with Sensor scrambler ECM",
 * : Sensor scrambler uses power and reduces bearing/range accuracy of enemy sensors.
 * : Sensor scrambler strength falls off with distance: 80/67/50/29% at 500/1000/2000/5000m.
 * : Sensor scramblers stack, their effective strength is summed to determine the accuracy reduction.
 * : Sensor accuracy multiplied by: 10 + (MIN(SCRAMBLERS_POWER_SUM, 20000) / 20000) ^ 0.25. 76% for 100 power, 57% for 1000, 24% for 10000.
 * : Remote guidance missile direct accuracy reduction from jammers removed(they are affected by worse detection.
 * v2.5.0.7 ||
 * : Signal jammer maximum error added to remote guidance reduced from 15m to 10m.
 * v2.4.8  ||
 * [Change] : Remote guidance error added by signal jammer down to 75%
 * v2.2.27 ||
 * [Add] : Currently uses 100-10000 power, that translates to 0.1-1 jamming strength in a ~300-1000m radius. Strength decreases further from the jammer
 * [Add] <Missile signal jammer>: Each 0.1 strength adds ~1.5m inaccuracy to enemy remote guided missiles(only the strongest counts)
 * [Add] <Missile signal jammer>: New AI block: signal jammer, attaches to mainframes/connectors
 * [Add] <Missile signal jammer>: This means small fighters can get away with 100-200 power and have a decent defense against remotes(or a carrier can cover them from up to 1Km out)
 * [Add] <Missile signal jammer>: Uses power and interferes with enemy electronics(read: remote guidance missiles)
 * [Add] <Missile signal jammer>: Each 0.1 strength adds ~1.5m inaccuracy to enemy remote guided missiles(only the strongest counts)
 * [Add] <Missile signal jammer>: New AI block: signal jammer, attaches to mainframes/connectors
 * [Add] <Missile signal jammer>: This means small fighters can get away with 100-200 power and have a decent defense against remotes(or a carrier can cover them from up to 1Km out)
 * [Add] <Missile signal jammer>: Uses power and interferes with enemy electronics(read: remote guidance missiles)