Lua/BlueprintSpawnerInfo

IsSpawning

 * Boolean IsSpawning (readonly)
 * Is the spawner spawning?

SpawnName

 * String SpawnName (readonly)
 * What blueprint is the spawner spawning?

HoldTime

 * Single HoldTime (readonly)

MaxAllowedActive

 * Int32 MaxAllowedActive (readonly)

MaxAllowedLifetime

 * Int32 MaxAllowedLifetime (readonly)

Spawn

 * Void Spawn