Version 1.964

Another small patch:

Updated:
 * Post processing (much more vibrant)
 * Shields no longer cast shadows
 * Shield spike follows colour changers settings
 * Low level detail blocks no longer receive/cast shadows (fps boost)
 * ERA armour now reduces all explosive damage and radius to 20% of original
 * Tactical nuke damage increased significantly
 * Torpedo propeller thrust doubled, fuel use increased by 50%
 * Missile magnet range and force doubled

bugs:
 * Material per second instead of fuel per second in v menu power tab for steam engines
 * Custom jet error that prevents spawning in campaign
 * Fleet manager error fix (probably not a noticeable difference for players)
 * Fuel engine NaN fuel information error fix
 * Torpedo buoyancy and depth (rather than one or the other)
 * Gauge cooler particle system tied to firing piece instead of coolers (minor fps upgrade)
 * Fixed APS proxy bug that ignores shields for fragments (proxy EMP bug still exists)
 * Cram cannons taking ammo even if full bug fixed
 * APS barrels sometimes not returning to non fire position fixed
 * Exhaust and steam empty space bug fixed if node destroyed
 * Docking port rotation reapplys on docking after being undocked
 * Oil drills now use the same power as resource gathers
 * Missile underwater null reference error fixed
 * Inertial fuse defaulting to 10 bug fixed